Game
Project Entities: Blame
13 years ago

A change in plans for BLAME.


I’ve changed my mind about and decided to release the next version without all the added Top Secret features I had planned. A new map system has been put in to place to help navigate the corridors of the Geist Facility, the battery life has been increased and there are a few other improvements working behind the scenes. For those of you who had problems with the mouse movement before, it’s been addressed and hopefully it will feel a lot tighter. All of the key items are now a little more visible, there’s an audio cue that will let you know when a generator is active, that way you’re not back-tracking to make sure it’s working.

If you have any other issues that need taken care of, or any suggestions or comments, let me know! Thanks guys for being awesome.

Also, keep an eye out for my next game: NOTHING BUT JUMPSCARES. Coming soon.

~CV



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