1 year ago

A dark lit road. I'm not used to drawing perspective or backgrounds, so I had to look up a lot of references. But I think it turned out pretty good. #screenshot #rpgmakermv




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After finishing all my CG cutscenes I decided I didn't like the design of the antagonist. I'm going for a certain vibe, and the old design didn't fit it. Now I'm redrawing everything. (Second pic is the new design.)

Just sharing some progress on my game. Working on all the CGs. I'm not used to drawing backgrounds... ugh. 😓 #rpgmakermv #screenshot

Spooky forest. Got about a third of CGs left to do, I think. I'll be very happy when I'm done with them. :') #screenshot #rpgmakermv #cg

There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!

https://store.steampowered.com/app/2851710/Clossure/

And that's not all!

I've been working on the title screen for my game... I'm gonna play around more with particle effects, but I'm pretty happy with how it looks. :) #screenshot

Am i cooking? (enemy not final)

I'm cleaning up some CG cutscenes in my game, Turnaround. Mostly small fixes, but this CG was ugly as sin so I'm just redrawing the whole thing (WIP). I'd call this a glow up. #rpgmmv #screenshot

I evented an inventory system, because the plugins I found seemed to complicated. #rpgmakermv #screenshot

Here's title intro cutscene + title screen + system options screen.

Two people staring at each other with wrathful hate always makes for the best scenes to conform them to for all eternity. 🤩

Here's our protagonist for my second game, Turnaround (title may change). I like drawing with pixel line art much more than non-pixel line art... I should just do that more in general.