2 years ago

After finishing all my CG cutscenes I decided I didn't like the design of the antagonist. I'm going for a certain vibe, and the old design didn't fit it. Now I'm redrawing everything. (Second pic is the new design.)




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Work on my game slowed down after I got distracted by BG3, but I have returned, and my game is almost finished! Just forcing my friends and family to playtest it to fix any last bugs and other feedback I get. It'll be a relief to finish it soon.

A dark lit road. I'm not used to drawing perspective or backgrounds, so I had to look up a lot of references. But I think it turned out pretty good. #screenshot #rpgmakermv

Spooky forest. Got about a third of CGs left to do, I think. I'll be very happy when I'm done with them. :') #screenshot #rpgmakermv #cg

Been working on this for a while.. v2.0 is now here! Read what's new here: https://mindhivewilds.wiki.gg/wiki/V2.0_-_Unchained

Just updated my game Hell's Gate: https://gamejolt.com/games/HellsGateDemo/751063

It should put a stop to the game's crashing. I was unable to produce any crashing when I tried it myself, so hopefully that means it's fixed.

I've been working on the title screen for my game... I'm gonna play around more with particle effects, but I'm pretty happy with how it looks. :) #screenshot

I evented an inventory system, because the plugins I found seemed to complicated. #rpgmakermv #screenshot

El segundo recado está COMPLETADO!!

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The second errand is FINISHED!!

I'm cleaning up some CG cutscenes in my game, Turnaround. Mostly small fixes, but this CG was ugly as sin so I'm just redrawing the whole thing (WIP). I'd call this a glow up. #rpgmmv #screenshot