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In a game dedicated to saluting the JRPGs of the past, a disgraced soldier and his magically gifted sister must confront the shadow of their estranged father in a world where technology feeds on the death of magic.
Combat in Neverspring Chronicles is challenging, not punishing. If someone falls, they'll try to make a comeback. Charge up the bar in time and they'll get up. If everyone falls, avoid a game over by paying the retry cost to reload the start of the fight.
A few tries at some new artwork for the thumbnails and title screen. My friend and I are at odds on whether or not to add the japanese writing. Neverspring is an homage to JRPGs but we aren't personally japanese. Is it an acceptable salute or just tacky?
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
The combat phase is more than just eye candy and numbers. Some skills are enhanced by pressing the right button at the right time or, for skills like Aero, charging up the cast to full power. If you cast at full power the thunderstorm will chain 3 times.
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
So I did a thing. About 14 months ago I took Neverspring Chronicles down for an update. That, of course, turned into me completely rebuilding the game from the ground up. The new demo is live. I hope someone likes it!
An example of how Magitech devices change your character's Attack Chain. Marrick starts off with just a Magitech Blastr (MK-I) and shows what happens when you add more. Choose between quality and quantity in your Attack Chains by linking Magitech devices.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
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