Next up
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.
I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already










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