
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
Next up
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.
Always start to feel like an official project once main menus and sfx are in lol
Support the game with donations
I'd like to bring #ReunionFate to Steam very soon, and to that end, I may open a donation campaign with various rewards for donors. More info in the article.
#IndieGame #HorrorGame #PixelGame #IndieDev #GameDev #PixelArtist
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
That's June down in the lower right corner of the screenshot. She's a main character in our game Usual June. Who are YOU?
Wishlist Usual June on Steam to find out who, and what, that thing is! https://store.steampowered.com/app/2702430/Usual_June/
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
New demo is live, and there's some pretty significant changes including an intro cutscene, people to talk to, full save system and gamepad support (excluding for the title screen... gotta click that with the mouse) but yea, let us know what you think :D
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D
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