
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
Next up
Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.
Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.
We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.
Testing and New Improvements
I'm testing something interesting: the ability for 2D characters to interact with the 3D world and make them look more in tune with the game's aesthetic.
#IndieGame #GameDev #HorrorGame #ReunionFate #Monster #Fantasy #IndieDev
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
Always start to feel like an official project once main menus and sfx are in lol
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Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
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