Game
It's a Cube
3 years ago

A few days ago I released version 1.2 and then 1.2.1 to fix a bug in 1.2. See the article below or changelog.txt included in the download for more details.


Version 1.2 adds a texture to the walls and fixes a bug where the floor would never turn blue. Version 1.2.1 fixes a bug in 1.2 where the Development Environment text (which I have in case I forget to disable dev commands when making a build) would reappear after returning to the menu from the game over screen.



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Close-up of the re-shaded Hensen!

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.

Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.

This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.

I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.

I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?