Game
It's a Cube

3 years ago

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.




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I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.

@Innombrable is a Jolter to Watch and game dev! Follow @Innombrable before the quest ends on December 2 and you'll get Coins!

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!