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I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.
I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
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