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3 years ago

A little preview of the gameplay, showcasing combos and chains. (Don't worry, we don't play this bad... Usually.)

Here's how the basics work...


You have a board filled with blocks and the player cursor. The cursor can be moved horizontally or vertically inside the board. It can be used to swap blocks horizontally. If a block has no block below it, it will fall. If a block isn't swapping or falling, it's idle.

Once 3 or more idle blocks line up horizontally or vertically, they form a match. Multiple block lines matching at the same time will count as a single match, forming shapes like an L-shape, T-shape, plus-sign shape, and more. Once a block matches, it won't be useable anymore and will be destroyed.

A match of 4 or more blocks is a combo.

If a match causes other blocks to fall and cause additional matches, that's a chain.

Finally, the board rises automatically as time passes, creating more blocks from below, but only while all blocks are idle.

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This was just a basic overview of the gameplay. We'll talk more about the game's unique mechanics (like HP, J-Power, and... Stand abilities!?) in a future post.



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Background image of DIO made by the one and only, discodur0. Go follow him on twitter: (at)discoduro64

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Happy #WIPWednesday!

Are you working on a game?

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Tell us in the comments!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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