Here's what the Christmas update is:
It's another "demo" where you just explore, collect items and that's it. I don't want to reveal any story, but I'd like to showcase through playable demos what's been fixed bug wise, and whats been added.
Here's what it isn't:
It is not a complete game, it will have bugs. It won't have any story or objectives, it's simply a sandbox for you to run around and collect stuff.
A little teaser video for the Christmas update:
https://www.youtube.com/watch?v=n2bxVs_v8yg
Next up
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Did some work on a new area, nothing here *yet*
Another preview of the game. Woods of light during the night time
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)












2 comments