Here's what the Christmas update is:
It's another "demo" where you just explore, collect items and that's it. I don't want to reveal any story, but I'd like to showcase through playable demos what's been fixed bug wise, and whats been added.
Here's what it isn't:
It is not a complete game, it will have bugs. It won't have any story or objectives, it's simply a sandbox for you to run around and collect stuff.
A little teaser video for the Christmas update:
https://www.youtube.com/watch?v=n2bxVs_v8yg
Next up
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Did some work on a new area, nothing here *yet*
Development has Re-started! Read below..
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot
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