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Development news #4 - Taking a vacation Soβ¦ I made a lot of work and i tired. Iβm going to the village. There is the last devlog for now. See you after 2 weeks!
Long time no see, guys! After i wached the Amy gameplay of SoHR2 from Danuha, i was impressed. So, after that i decided to use a clear Simple Sonic Worlds project and rewrite the game from scratch. I think it looks pretty good. So, what's your opinion?
Something new about Knuckles route... ;D
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 π
What do you think?










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