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When the new AI and the old AI don't get along...
Here is what I got so far guys; it looks so small from this height.
Action packed scene, new zombies. Sliders, and exploders.
Check out this intense scene from the game, showcasing decapitation. Different items can drop / new challenges based on how an enemy dies.
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
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