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Action packed scene, new zombies. Sliders, and exploders.
Check out this intense scene from the game, showcasing decapitation. Different items can drop / new challenges based on how an enemy dies.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
a drawing I did because I was boredπͺ. But I love how it turned out.π
My D&D art for my family so far (WIP if you couldn't tell)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Among us_into Madness











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