Game
JICE

2 months ago

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.




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Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Adding some chocolate-themed objects to Spaceport. And cookies.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out