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Somewhen
2 months ago

A practical use of the new Story Recaps and how it might feel after loading a save!




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You can summon townsfolk from the towns you build to aid in the fight! It's a little costly though... #screenshotsaturday #rpgmaker #madeinrpgmaker #gamdev #indiedev #somewhen

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage. It would be dangerous to go some places during specific times of the day so plan accordingly.

Gettin' myself a whole new debug room! ;)

Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya

I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

New devlog. Battle stuff this time.

One of these days, I'll remember to post on the game's page rather than just my profile... Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.

Uh-oh... someone's thinking of a card minigame again...

Woah chuck got a moveset [yeah uhh im not dead]

I changed my Time Gates entirely. What's a game like Chrono Trigger without cool portal effects? #rpgmaker #indiedev #gamedev