Right now I’m working on getting some of the game’s current sprites updated with the newer (and shinier) versions of the characters, as well as improving the animations with a bit more motion. Some of them are gonna need some extra work to get the sprites in cleanly (cough Golden Freddy cough), but otherwise this part of the update is working out smooth so far.
Next up
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Can it be done?
(Also, Happy New Year)
I might be having too much fun with this process...
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Got a (mostly stable) demo ready for the occasion!
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Ouch.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
That time of year again.










2 comments