4 months ago

a retrospective on the fnaw series and why it's awesome part 2


Hello, fellow fnaf no-lifers and welcome to another epic fnaf review!

I'm running out of ways to start these reviews, God help me Today we're going to talk about the hit sequel to fnaw 1, "Five Nights at Wario's ... 2! What else would it be called, fnaw Encore?

Yeah ain't that exciting? Let's take a visit and play some microgames at WarioWare Inc.! God damn it, why did I say that?

Well, it's time to talk about the games' menus!

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The game has three different modes, technically two, but I'll talk about that later. Let's play Standard Mode.

Here's the epic menu for Standard Mode!

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it's nothing special

but the music is actually good unlike fnaw 1, which was like listening to Logan Paul and Dream's music while hearing nails on a chalkboard.

What's the game's plot about? We, the player, play as Thomas Taylor, a funny Irish man with no canon design. Let's just say he looks like this.

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Ehem, because Tom is so stupid, he decides to work as a night guard at the newly opened WarioWare Inc. the best place for micro games!

Yeah, that's pretty much it office time!

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I really like the images used in the game! Oh, and look, guys! Look, it's a Wario poster that you can click on and it plays a sound of Wario laughing! This already makes the game 10 times better

We also have a generator on our back, which we'll talk about later.

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We get a phone call, and believe it or not, the phone guy is the British man himself, Dawko! I'm not kidding Despite that, he does a pretty bad job in my opinion. I can already hear the Twitter users coming to send me death threats, so lord have mercy.

The phone guy is Richard McRoy from fnaw 1. Richard/Dawko welcomes us to Wario Ware Inc., which was made and founded by Wario! i know fucking insane

Richard mentions how the workers during the day have been seeing funny ghosts, so he let us use the cameras. He also says that they're rebuilding the entire place from ashes. Some of the rooms are old, and some are new.

Oh, and because this is a fnaf fangame and God hates us, the place is struggling with power, so they put a generator behind us. So we gotta charge that thing up from time to time because FNAF. There's also a thunderstorm happening outside, which could light up the hallway and window, so we can see what the heck is going on there.

End of call.

GEE, I sure do hope no possessed corpses try to enter my office to kill m-

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Oh shit, there are possessed corpses that are trying to enter my office and kill me Ain't that great?

On night 1, everyone's favorite duo becomes active: Wario and Waluigi.

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But before I talk about Wario and Waluigi, let's talk about the thunderstorm and the generator.

The generator has a meter that's slowly draining and we've gotta charge it or else we'll die. Now the thunderstorm, from time to time, lightning will strike, and the hallway and window light up, allowing us to see what's out there.

Now it's time to talk about our two favorite, possessed dumbasses. The bois will wander around the place like the goobers they are. When they're in our hallway, that means they're ready to attack and break our precious shins So we've gotta hide in the backroom before that happens.

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The backroom acts like the mask from fnaw 2, but there's one huge difference between the two: unlike in fnaf 2, you can't see the ghosts while hiding in the backroom, and if you end up charging the generator, you fucking die instantly.

You might think: "Hey, wait, doesn't that make the game RNG?" Haha, no. The ghosts actually leave pretty quickly when you're in there. while in the backroom our heart starts beating, and when it beats for a third time, the ghosts are gone, and you can go back to what you were doing.

Yeah, that was night 1. This is already a huge improvement over the entirety of fnaw 1 in every way, onto night 2!

In the phone call, Richard talks about how they tried to fix the power, but they only made it worse somehow bastards...

Because of that, we can't see anything in the tool storage anymore. The only way we can see anything there is by the thunderstorm, so thank you so much, shitty weather!!!!

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Richard also says that if the stupid cabinet is open, we should probably hide or else, I don't know, something happens.

In night 2, every Paper Mario fan's worst nightmare becomes active Toad

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He's weirdly kinda cute,ngl.

So, what does Toad do? He's inside the cabinet inside the tool storage.

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The only way you can actually see him is by our best friend, shitty weather. Whenever Toad feels like it, he'll leave the cabinet and run straight to your office, and you gotta hide in the backstage until he leaves. Unlike Wario and Waluigi, Toad is canonically deaf and blind, so you can charge the generator up until you hear him leave.

Toad is the main reason you need to use the cams. Whenever he comes out of his cabinet, it takes around 10 seconds for him to get back. The best strat is to stare at his camera until it lights up, then close out the cams. If no one's in the office, you should go into the backroom and charge up the generator.

onto night 3

Richard calls again, telling us that they've made zero progress on fixing up the power, but they're gonna get an expert to hopefully fix it.

richard finally starts talking more about rebuilding this place from the ashes

Richard finally starts talking more about rebuilding the place from the ashes, saying that a long time ago, the place burnt down. He describes the only person who got hurt as a dragon-like creature, who was a bad guy, apparently.

Alright, MAJOR lore drop coming up. If you hate lore, just skip this, okay?

Back at the original Wario Ware, Wario hired Toad to be the night guard

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Things seemed to be going well until Toad felt like he was being stalked by something, something alive, and not paranormal.

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That's when stinky Bowser went to WarioWare to set the place on fire.

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Ironically enough, Bowser burned to death in the fire that HE caused.

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Toad ended up getting stuck in the cabinet at the tool storage and died too.

As punishment, Wario buried BOWSER UNDER OUR FUCKING OFFICE WOW

Alright, lore drop over, game time!

In case it wasn't obvious enough, in night 3, Bowser becomes active.

He used to have a completely different design for 1.0, which looked like this

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it looks fucking lame as shit

here's his chad sigma 2.0 design

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That glow up, though!

Bowser easily has one of the best designs in the entire series. He's basically a much faster version of Wario and Waluigi, coming from the window. He's one of my personal favorites, and one of the best characters in the series

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When he enters the office, instantly go to the backroom and don't use the generator until he leaves. The game does a pretty good job at making Bowser seem like an actual threat, and there's a lot of mystery around him. He's easily the most dangerous character in the game, so you've got to be extra careful with him.

night 4 time

Richard calls again, talking about his job at Wario's factory and all the spoopy stuff he saw. On the other hand, they did get an expert to try to fix the generator, but he made it worse! Now it loses energy twice as much,god fucking damn it.

Anyway, this night, peach or toadstool, if your a nerd becomes active

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And she works the same way as Wario and Waluigi

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That's lame... Next night, Richard calls again, telling us that there's someone inside our office and that he's already listening to us. He also says that they've given up on trying to fix the power, so now we just have to live with it. However, today's our last day meaning we can finally leave this shithole, Richard calls us a good boy before hanging up

in night 5 the headless dork himself mario becomes active

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he's in our office coming out of the ground like a little shit

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But whenever he feels like it, Mario can just backtrack. If he fully comes out of the ground, then go hide in the backroom.

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Even though he basically acts like Wario and Waluigi, Mario's mechanic of coming out of the ground is a nice touch.

but for some reason when i was replaying the game for the review he just straight up never attacked me even once not even in max mode he just kept backtracking everytime he reached his final phase and went back to the ground

...... oh yeah we get this for beating night 5

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fuck you richard......

night 6 BABYYYYYYYYY

richard mcroy starts acting like a complete fucking asshole and it turns out.....
HE WAS POSSESSED BY LUIGI THE ENTIRE TIME HOLY SHIT WOW

Anyway, he forces us to play his game called 'No Pain, No Gain.'

He also locked the doors, making sure we can't leave. Wow! What an asshole!.

He also, for some reason, left food for us to eat... Wait, why? Isn't Luigi's plan just to kill Thomas so why doesn't he just let him starve? Is he dumb? Is he stupid? Is he braindead? Eh, probably."

"Thankfully nothing new gets added in Night 6, so now is a good time to share my thoughts so far.

This game is a HUGE improvement over fnaw1

it has actual gameplay that isn't just waiting for a bar to hit 190 and closing doors.

The gameplay loop is not bad either – it isn't completely brain dead like most other early fnaf fangames.

the game could definitely use more mechanics then just
BE IN BACKROOM TILL THE SCARY IS GONE

for what it is, it was an impressive accomplishment for 2015 fnaf fangames that is.

...... oh yeah there's a night 7 for some reason god fucking damn it

On Night 7, we receive our usual phone call from Luigi/Richard, who starts acting all scary and spooky. He then sends a backwards message and ends the call. For those who care, here is the message:

"It's time to end you. You'll play the looping game with no ends. You cannot hide. We will find you. We will locate you. We will do the same thing to you, as we did to him. Soon you will be one of us. You cannot run anymore. Thomas Tailor.

Oh, and for some reason, there is a new mechanic introduced in Night 7. When you first open up the cams, there is a danger sign, and when you click on it, BAM! second music box, TRTF 2-style!

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Yeah, the only new thing in this night is the second music box. It's pretty funny that it only appears in this night and never again not even in Max Mode lol. Despite that, the night is still relatively easy

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When we beat the night, Richard McDick face runs away because the police wanted to kill him for holding Thomas hostage

Btw, I'm pretty sure 'Matt Parker' is a reference to MatPat.

By beating Night 7, we unlock Custom and Classic Mode.

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Let's talk about Custom Night first. Custom Night is about what you'd expect. We have some challenges and a 6/20 mode for that sweet, sweet 100%.

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beating 6/20 gives us this piece of lore for us to consume

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i could talk a lot in depth about this but the reviews already too long go figure it out on your own

anyway classic mode time!!!!!!!!!

here's your daily does of lore dump for starting classic mode

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go figure it out on your own again lol

ehem anyway here's our office

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Classic mode sucks ass it's quite literally just a fnaf 1 clone. Wario, Waluigi, and Peach come from the left door, Bowser comes from the right window, Toad is Foxy, but comes from the right window, and Mario is Golden Freddy.

it's also REALLY hard try saving up power in the later nights

Plus, why does it even exist? Who wanted this? its existence lore-wise makes my brain cells commit suicide, so overall it fucking sucks, and it gave me aids.

oh yeah there are also 7 nights for classic mode and a custom night

you get this epic piece of lore for beating 6/20 classic

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go figure it out on your own again lol

and yeah that was everything that was the entire game you do unlock endless classic mode but fuck that shit literally who would ever wanna do that?

so what are my final thoughts on this game?

like i've said a bunch of times fnaw 2 is a massive improvement

it had a lot better images actual gameplay where you have to use your brain it has a much more interesting story and probably the most assholish phone guy to ever exist beside the one in rachel

they're are some stuff i didn't like though like the fact there aren't any other mechanics beside hide in backroom or the fact peach is just wario and waluigi again and classic mode

but those were the only real complains i had with the game

i had a blast replaying the game for this review

so the game get's a 7.5/10 from me yeah!

tysm for reading this and i'll see you all in the next review!



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probably my last gsaf post till the review but this design is genuinely fantastic too bad it's used for literally less then 10 seconds and his names fucking DREADYBEAR

i can now confidently say that yes this is indeed better then gsaf in every way

the scuttlebugs from mario had one of the worst redesigns of all time look at how much they massacred this poor guy

Ramiz & Friends: Revisualized - Out Now!

Developed By: @GhostGamesX , @jnity , @BubyGamer11 , & many others!

holy shit

Even gods fall, but they'll never die...

the ventilation there saved ya 9 minutes

WHAT WHAT WHAT HOW WHAT WHAT WHAT HOW

who's gonna tell him the obvious