
A screenshot while running at about 50 fps on a gtx1060.
Lumen.
Next up
Early 2023...
Beta is currently about 80% done.
Expected release: January 1st
Here is what is currently getting worked on:
Level Design - 100% done
Game Mechanics - 80% done
Texturing, Sounds, and VFX - 75% done
Jumpscares - 92% done
Entity Design - 86% done
Some texture and lighting tests😁
Lumen in UE5😳
The Backrooms Simulator
Level 37 (the poolrooms)
Typically safe and habitable as long as you stay in the light. The dark can be home to some unfriendly folk...
Currently in prerelease phase before beta. Created entirely in Unreal Engine 5
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Why walk when you can jump?










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