Game
The Backrooms Simulator

3 years ago

Beta is currently about 80% done.

Expected release: January 1st

Here is what is currently getting worked on:

Level Design - 100% done

Game Mechanics - 80% done

Texturing, Sounds, and VFX - 75% done

Jumpscares - 92% done

Entity Design - 86% done




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Some texture and lighting tests😁

Lumen in UE5😳

Early 2023...

A screenshot while running at about 50 fps on a gtx1060.

Lumen.

The Backrooms Simulator

Level 37 (the poolrooms)

Typically safe and habitable as long as you stay in the light. The dark can be home to some unfriendly folk...

Currently in prerelease phase before beta. Created entirely in Unreal Engine 5

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

πŸ’Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

βš™οΈ Free Demo: http://bit.ly/UniDuni

πŸ“Ί Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?