Door!
Yes, even a simple door can be tricky if you're just starting #gamedev!
So I created this example to see how much stuff you can learn by just having a door in your game.
Just the bare minimum: A door and buttons.
For this simple door, you'll encounter:
Communication between GameObjects
Collisions / Triggers
Quaternions
Lerp
Lists
Events
Interaction
Rigidbody
Player Controller
Also I've made sure to only use in-Unity stuff, no external assets.
Need a door? You can download the .unitypackage here:
https://github.com/oelsons/unity-examples/releases/tag/v1.0.1-Door
Also on twitter:
https://twitter.com/oelsons/status/1777845739944894636
Thanks to the meme that made me do this:
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