Game
34DOOM - La 34ème DOOMension
3 months ago

A small fix has been added to the main modfile. Recent version of gzdoom seems to cause issues with some textures but it's now fixed. Haven't updated the windows installer tho, so if you notice anything weird on it, plz let me know.


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Progressive/dubstep gun has been massively updated!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p

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The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.