Changes for 0.1.0:
-Removed Tutorial for Bug Fixes
-Added 2 new levels (2 and 3)
-Added Title Screen
-Added Level Select Screen
-Added Custom Icon for .exe file
-Changed death button from "RESPAWN" to "TITLE SCREEN"
Changes for 0.1.0:
-Removed Tutorial for Bug Fixes
-Added 2 new levels (2 and 3)
-Added Title Screen
-Added Level Select Screen
-Added Custom Icon for .exe file
-Changed death button from "RESPAWN" to "TITLE SCREEN"
Coming Saturday the test version 0.0.1 gets released! On 11/14/2020 I release the 0.1.0 which has a little parcour with an finish :) Textures also got changed (0.1.0)! But you need to close the game and restart it if you die :( Have a good day, tgis :3
First Loop Track Build. But download has to wait...
made it into a Low-Poly style :O
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologÃa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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