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THIS is why playtesting is important
Actually worked on the game this morning. Added 4 attacks out of 10... making slow progress but i think ill get there eventually if i dont quit
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)
About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.
Delugent Redesign.. The demo is very close to being finished, so thank you all for staying interested in this game despite the slow progress during its creation. The game will release before new years but may only be online instead of a download.
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.
Oh yeaaa i forgot to add the method to get Icicle Dango so for my newbies here's the method (on the bottom)
Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.
updat is releas












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