Game
Caverns And Dryads
11 months ago

About to begin coding, read the article!


More progress on my game. I have made the graphics for the places, at least in enough quantity for the work on the beta version that I hope to release soon.

It's normal to use just placeholder images in the development of a game. But in this case I preferred to have finished images because it's more comfortable for me, and because I already have a core skeleton of my game, and I am going to develop on top of it. 

Here's one of the sceneries:

caverns_and_dryads_roguelike_dungeon_crawler_indie_game_underground_city.png

I try to make them mysterious and immersive. I want to communicate the feeling of these abandoned places where Tamzyn and Louis have their adventures. Ruins, abandoned cities, that are beautiful but dangerous.

Tamzyn changed the spelling of her name. The previous one was too uncommon, and some people  were confused because some famous people used it. So I had several alternatives, from "Tamzin", to "Tamesin", and "Tamzyn".

I picked "Tamzyn" because it's a not usual, but common name, just like "Patrice" or "Sarah".So no problem or conflict at all for using it. In addition, Tamzyn is a variant that was more common from Romanticism to our days. It's Celtic, and on other sources it says it's Greek. Maybe the common point is the cult of Apollo, that connected to the Celts in some ways.

I am in the "Think" phase of development, but soon I will start the coding one, at least partially, so I provide my entities the basic parameters to implement all the game features later. This is a graphic on how programming works that I did some time ago:

how_to_plan_and_program_a_game_infography.webp

I am going to implement a dice mechanic for my game, consisting in opposed dice rolls with cascading dice and fumbles, bonus and malus. 

This should prevent draws between the monster and the heroes. 

If it doesn't, the player will have resources to use magic and get advantage, because they will be able to use two characters at once: a female warrior and a male wizard. The wizard can cast magic to break the monster's defense, or empower her to beat them easier.

Stay tuned and follow me for more updates, as the exciting part is about to begin! :)



0 comments

Loading...

Next up

Windows version coming to Steam and here. Read the article!!

And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.

#screenshotsaturday

A bit of yesterday's work on making the decorations of the sides of the interface for Windows. I decided to make some illustrations so they fill the space.

Used a concept I made that generates caverns. Then painted on it more by hand on Rebelle.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I've published a post on how I make my graphics. Some will hate it anyway, others will appreciate. ​Here it is: http://www.beautifulfantasy.art/2025/04/the-art-of-intuition-my-… You can recognize one of the images of the intro story that has a special meaning: the entrance to the Chasm.​

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

New version for Android! And upcoming version for Windows! See screenshots and what's next on my blog: http://www.beautifulfantasy.art/2025/04/upcoming-windows-version…

New release includes loot after combat!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Coming soon: Secondary quest and boss battle! See article to see what I am working on!