Game
Muse Genkaroku
5 years ago

Achievements in a PGMMV game!

Who is ready for this awesome sh*t?


Basically, this is gonna work with two save files: One is the main game's file that will be loaded whenever you choose "Continue" from the title screen, and the other is the one that holds all achievements and cannot be loaded. By default, once you started the game, both files are created. Once you have reach a condition for an achievement (like clearing the game with each character (with or without saving) or unlock the Extra Story), the second save file will be overwritten instead of the first (the first file will only be overwritten if you save the game between each "Chapter", short segments that are divided from an Act), and in the "Achievements" section that can be accessible within the title screen, all of the achievements you can unlock there is shown. At first they are question marks, but by checking the "achievement switches" in the second save file, and whenever an "achievement switch" is on in that file, then the question mark will be replaced with an image of that achievement. From that, you can view the achievement's details.

I actually make this system so as to create an alternative for the Game Jolt API for my game, since PGMMV is yet to have a Game Jolt API plugin. When I still make this game with RPG Maker MV, I add achievements to the game through the Game Jolt API, but after switching to Pixel Game Maker MV, then I have to pick another choice to add achievements to the game, or leave it as having no achievements, like Touhou games from Violet Detector backwards (except for Impossible Spell Card).

Luckily, there is a way to work with save files in PGMMV, and somehow it can be used to hold achievements in-game.

Anyway, do you appreciate this option to add the achievement system in a PGMMV game? Vote for me below or leave a comment!

You have 2 hours to vote. It will start right after this post appears.

  3 votes Voting finished



0 comments

Loading...

Next up

Want to sell a 1 : 16 die-cast replica of this. How much will it cost?

The favicon of the game's itch.io page.

These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

The two thumbnails of the game.

The first one is the Game Jolt version's thumbnail, and the second one is the itch.io version's thumbnail.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

#AdventCalendar2025

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.

The logo of the game and the Mari silhouette that will be used in the game's promotional material (such as cover art in the style of Touhou box art)

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Attack of the Killer Queen, my cover version.