Game
Muse Genkaroku





4 years ago

These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).


I use them in order to prevent the player to get multiple player achievements in subsequent playthroughs after the player cleared the game once (dubbed the "Achievement Loop" by me; since there will be also visual indicators of the player earning an achievement in-game).

If you clear the game (even with clearing the demo) once, the "IsCleared" switch and either the "Mari_Cleared" or the "Aya_Cleared" switch (depend on which character you are playing as) will be turned on and the game's data will be saved, so that signifies that the player has cleared the game once. Also if the "IsCleared" switch is on, then once the player press "Play", the character selection screen is available again, but if you cleared the game with one of the selectable characters, then that character will be signified as "Cleared" on the character selection screen, and data of subsequent playthroughs will be saved in another save file, and also if the "IsCleared" switch is on and the second save file is present, then pressing "Start" will continue the post-game playthrough instead of the original one, since from that point onward, it will load the second save file instead. Also, the first save file from that point onwards will redirects the player to the Achievements screen, since once you cleared a game, you will be redirected to the Achievements screen, and after redirecting game data will be saved into the first file again, so after you cleared the game, then the first save file will be for the Achievements screen, and the game's data will be stored in the second file.

This is how I manage player data after they cleared the game once, as to prevent the player earning achievements in their next playthroughs even though they have earned them once.



0 comments

Loading...

Next up

Want to sell a 1 : 16 die-cast replica of this. How much will it cost?

Attack of the Killer Queen, my cover version.

Septette for a Dead Princess, Pokemon-styled cover.

After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!

Celebrate the parallel story to Undertale by completing these quests.

After a long time of hiatus, CP104 shall present you... BIG SHOT Definitive Edition!

The Masterpiece that you are waiting for!

Mr. (Ant) Tenna in 3D!

#DeltaruneArt

https://www.youtube.com/watch?v=kBReFar3YGw

https://www.youtube.com/watch?v=-2Tvv9k5oD4

https://www.youtube.com/watch?v=mOORFLQOpJc

https://www.youtube.com/watch?v=58PerLbqBn0

Hello my friends and followers.

I'm CaraPrincess, a.k.a. the sole member of the indie / doujin development circle Akira Akagi Games.

Below are my FAQs.

The favicon of the game's itch.io page.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

So, this is it, pals.

The header of the game, both in the Game Jolt and itch.io versions.