
Next up
Inventory works! (Also changing up the style of overworld character sprites to not have outlines. Tell us what you all think!)
Late night post (at least for us) How's this for an improvement in shading? Normal maps on 2D sprites our beloved... (Update: Added another image with the portrait normals smoothed out, thus making smoother lighting.)
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
New poster to accompany trailer
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
Time to revamp literally everything we have now with normal maps & proper lighting because we realized flat lighting just won't do! So have smol Charlie disco..! (Music's called "Bobo Drunk Battle" from Everhood 2 btw...)
Final visual iteration of the cutscene that we posted before yesterday! We wanted to improve the old iteration due to after posting, we were like "Why must we see the flaws after posting..?" and so we refined it! (Still no audio tho, just visuals...)
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...
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