Game
Doomshadow's Gun Sprite Pack
2 years ago

Actually, I'm kinda glad that I started from zero. The pistol design and animation are WAY better.




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Here's my first low poly pistol! Yes, I know there is room for improvement, for example I forgot to smooth the bool cut smooth, which is the reason the chamber hole looks flat and the lighting is set which makes the trigger barely visible,but hey not bad.

Made D7 Studios' Logo in Blender because I wasn't touching Blender for a while.

(Join D7 Studios here! https://gamejolt.com/c/d7studios-arrabp)

Hope you like it!

Software: Blender

Render: Cycles (Blender)

Original logo: By D7 Studios

#D7Studios #Blender #3D #DoomShadow

@pinksheep2007 and @skyistumbling , I hope you are proud of me.

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Game: Dave Engine Multiplayer

Objective: Reach the SW2 Monke area in Dave Engine Multiplayer as fast as possible.

Time: 23.76 seconds.

#speedrun #D7 #monke #Shockwave2 #dommshadow

A little update on the side project, its gonna be turned into something later on but its only really testing stuff. What yall think bout this?

3 years is actually crazy.

I haven't been responding for a while because I couldn't log in to my account.

Whoopsies.

tekken 3 in turbowarp (concept done with SW2 and pen+ v6)

do it

Added sprinting and crouching. Sorry for the bad lighting! (Also, you may not be able to differentiate the sprinting from walking because there is no FOV effects)

#learningunity #3D

blub

I know it isn't much but still, wanted to share this to y'all as a minor Christmas gift, I am starting to learn how to use Unity! And it's probably going to be my main engine for now lol.

But anyways, again, Merry D7-mas and a Happy New Year!