Next up
New Project Mirage Update 2
Gameplay
-Add sprint
-Add 2 spells
-Fire ball (Cooldown 5s, Damage 50)
-healing spell (the spell recharges when killing another player)
Hud
-Leaderbord (key Tab) and quit match
-Add a party recap menu
New update
Hud
-Add lobby menu
New Weapons
-Assau rifle
- Damage 18
- Fire rate 5s
Bug fix
The sound of the gunshot will no longer be heard, if there are no more bullets
fix 2 kill to win match ending (30 kills)
Change
I removed the weapon sight for now.
New Project Mirage Update
Gameplay
- Added ADS mode
- Added camera shake
Game Mode
- Added end match
- Added Timer
Hud/Main Menu
- Added a dashboard
- Added a server browser
New map (deserted island)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect










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