Game
JICE

4 months ago

Added energized walls and some placeholders for obstacles, so here is some more sliding around.




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Wire now can grab enemies, to make it easier to shoot them up close!

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out