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119
5 months ago

Added sprites and... all done?
Check the description for more detailed information.


So, you know (maybe) my platformer framework, right?
Great. Because HERE IT IS, WITH NEW COLLISION SYSTE, AND SPRITES!

Now... lets talk whati have made.

Basically, i have made some bug fixes, a little optimization in collisions, added State Machine (i gonna explain it later) and sprite controlling.

Now, what the heck is State Machine?

Basically, it's the system, that runs special state for special event. For example, state machine was used in EVERY game, that contains lots of machanics and gimmics. Basically, State Machine makes programming easier.

Now, about the sprites...

I just drew them in Aseprite, and that's all.

Well, i guess that's all.

Have Fun :)



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Making tiles like in 90-es

So... We ARE going to play, or not?

I'm waiting, y'know?

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Guys, i have 2 news, and i'm really need help af.

Play @pm-studios ' Bandit Trap Open Beta!

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Complete quests based on the game!

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Just kill me.

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Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Yeah, still makin' level.

well dammit.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.