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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE
2 years ago

Added the prologue to the Chapters 1+2 package!

(finally lol, why did the other format even exist)

It's entirely on web, so go play it 🫵😎




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I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.

Your scheduled THSMC programming continues afterward. 🫡

PE Sketchbook #4:

I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.

...Is this, like, still the same rocket?

At last. After almost 10 months, we're done.

The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!

Read article for more information!

This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!

Once midterms are over, that is.

...okay then 🤷‍♂️

New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)

https://scratch.mit.edu/projects/1140716896

+ comparison to old version from 2021

PE Sketchbook #3:

Today we have, uh... Henry scanning the area, and... Fedora being very in - character.