Next up
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!
Once midterms are over, that is.
...okay then 🤷♂️
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.












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