Next up
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!
Once midterms are over, that is.
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
2 WEEKS LEFT
✨ Regular teasers will continue in May! ✨
(read article for more details)
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
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