Game
LISA: Vegaful in Hopeful
3 years ago

Addendum:

Due to being given the go ahead by SpecterReaper, I've implemented some attacks I didn't have and the cleaner animations from Hart's Perspective for the Hopeful trio fight.

I also fixed an issue where the "untargetable" state had a sprite.


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The Vega Route has begun actual development.

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Crimbo.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Labor Day.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

I am never playing Enforcer ever again.