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Arbor Day
The Vega Route has begun actual development.
You know that little Cheevo page from Unbreakable?
I did one for this mod. Because I was bored.
Feel free to check a look. If you want.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!
Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.
I'm not allowed to post this without writing a few words, but there's not really all that much to say.











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