Next up
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
Crimbo.
The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
I'm not allowed to post this without writing a few words, but there's not really all that much to say.
Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!
Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.
Arbor Day
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).
This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.











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