For some reason (likely me accidentally deleting it), killing Mikhail and his yoga boys wouldn't count as a miniboss kill for uptown, affecting not only the setting, but one's ability to access the "Infinity" route. This can't really retroactively undo that issue, but it'll prevent it from happening again, at least.
Next up
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Crimbo.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I am never playing Enforcer ever again.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Arbor Day
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).










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