For some reason (likely me accidentally deleting it), killing Mikhail and his yoga boys wouldn't count as a miniboss kill for uptown, affecting not only the setting, but one's ability to access the "Infinity" route. This can't really retroactively undo that issue, but it'll prevent it from happening again, at least.
Next up
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Cow Tools.
Labor Day.
No idea why I feel like updating this so much lately, but here's some stuff.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
I have no idea why it took me this long to do that first thing.










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