For some reason (likely me accidentally deleting it), killing Mikhail and his yoga boys wouldn't count as a miniboss kill for uptown, affecting not only the setting, but one's ability to access the "Infinity" route. This can't really retroactively undo that issue, but it'll prevent it from happening again, at least.
Next up
I've been trying to do this for literal years.
My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)
Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
1.2 PROGRESS REPORT #3:
I've got good news and bad news.
The bad news is that the currently unfinished party members probably aren't happening this update.
But, the update's also PROBABLY coming out relatively soon. Possibly next week, but no promises.
Labor Day.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Cow Tools.










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