For some reason (likely me accidentally deleting it), killing Mikhail and his yoga boys wouldn't count as a miniboss kill for uptown, affecting not only the setting, but one's ability to access the "Infinity" route. This can't really retroactively undo that issue, but it'll prevent it from happening again, at least.
Next up
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Cow Tools.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
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