Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.0:

This one’s lengthy, but very little has actually been changed.


You can now trade a rando coin for the Combat Knife after giving Mikalko the bobble head (although you still can’t do it after completing the Trash Watching quest)

 

The secret party member is now worse in celebration of the new major update.

 

Changed Ham Radar’s Class name and Actor Bio because I wasn’t super happy with it. (This was done in the original 1.1.0 update, I just forgot to mention it)

 

Remade the releases so they’re (barring roughly 3 minutes of difference) in sync with each other.

 

There’s technically a behind the scenes infrastructure thing here too, but it’s something no one will likely ever see since it’s currently turned off by default.



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I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.

This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!

Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.

Cow Tools.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.