Addendum to 1.1.2:
Fixed an issue with Serjio, The Kent, and giving Berny the trauma kit after he leaves your party.
You can now time out the Hugo fight (by surviving 20 turns) if you’re not set up to deal the necessary damage to fend him off.
Next up
I have no idea why it took me this long to do that first thing.
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Crimbo.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Adding this wasn't my first choice, but it's an optional little thing and people asked for it so might as well.
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