Game
LISA: Timeless in Pointless - Drunkard's Paradise
2 years ago

Addendum to 1.1.3:

Counterattack should now be able to prevent Ruptured like it's supposed to. This was the only trauma status effect it failed to prevent before this fix.




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I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

I have no idea why it took me this long to do that first thing.

Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.

Arbor Day

Labor Day.

Crimbo.

I did it because the schnoz felt off center.

And also to fix the game breaking bug, that too.