Game
LISA: Vegaful in Hopeful
3 years ago

Addendum to 1.2.3:

Fixed a corpse being set as "same priority" as characters so it just blocked your path in the cases where it actually showed up.




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The Vega Route has begun actual development.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

Watched The French Dispatch a few days ago.

Good movie! I liked it a lot!

Also, I made this abomination because of it.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Crimbo.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.