Game
LISA: Vegaful in Hopeful
2 years ago

Addendum to 1.3.4:

Changed Fatty's recruitment method to talking to him instead of his manager, since I'm not too fond of the "middle-man" aspect it added on.

I've been considering doing this on and off for a while, but I figured I'd finally commit.




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Arbor Day

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

Labor Day.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

Crimbo.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.