Next up
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Labor Day.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Crimbo.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.










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