Game
LISA: Vegaful in Hopeful
3 years ago

Addendum to the Previous Addendum:

Noticed I had a switch backwards in the same event I fixed the corpse issue before. Should work fine now.




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Crimbo.

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

He's not in it.

The Vega Route has begun actual development.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.