Game
LISA: Vegaful in Hopeful
3 years ago

Addendum to the Previous Addendum:

Noticed I had a switch backwards in the same event I fixed the corpse issue before. Should work fine now.




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There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

Crimbo.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The Vega Route has begun actual development.

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

Arbor Day

I'm not allowed to post this without writing a few words, but there's not really all that much to say.