Game
Final Orbit 2

6 years ago

Adding much needed menus ahead of early access! Also, Final Orbit 2 now has a home on my official website. Read all about it!


The menus in Final Orbit 2 have been a bit botched up until now. I haven't really needed them much, being the developer and all. I'm starting to think a user friendly interface might be needed.

So far, there are only options for turning off the post-processing effects (such as bloom and lighting) for performance purposes. I know the pain of having a laptop that doesn't like anything fancy (the one I'm working on right now) so I like to add ways to switch off unnecessary polish.

In other news, Final Orbit now has a dedicated page on my website. It has a whole new independent design, completely free of any of my branding.

Final note: The image above says that Earth's population is 100... That's because the population is not fixed. We can change the population on the fly to adapt to fluctuations in real life population. I may well even utilise an API to make the in-game population dynamic and more accurate. I haven't yet found an API that will simply return the world's total population but I'm looking into it.



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Here's my annoying bug-fixing story...

"Despite everything. It's still you..." -A different game

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"There are trees here... but we're still in the building. I think I recognise these woods..."

#MythGIFMondays