I hoped to have a playable demo of the game by this date, however I’ve been busy solving several unforeseen details, one of them is how to build the world at run time without freezing the game for the time it takes the program to build the scene, after one week of drilling my brain I came up with a method to fake multi threading in Unity. The opening scene builds the planet when the game starts, in this example, the world is divided into 150 tiles, each one has the responsibility of building itself, each tile runs in its own job context, so there are 150 jobs running simultaneously, the frame rate remains close to the 60 frames per second, independently of the number of jobs running. Spikes shown in the profiler are caused by garbage collection and physics updates.
Next up
First public demo is available right now
Hover Tank
Making a more convincing planet
A small taste on how the game will look like
The new HUD allows you to spot enemies even if they are behind an obstacle
Interesting architecture to see
Working on a full remake of the game
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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