Game
JICE

2 months ago

Adding some chocolate-themed objects to Spaceport. And cookies.




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Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

This week's Fan Art Friday celebrates #CronosNewDawn

Accept the quest in your quest log to get started.

GJ Pro-Tip: Not sure what to make? Check out the game's Steam page for inspo: https://bit.ly/cronos-steam

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Quests inspired by Slime Heroes are still in your quest log! The game is an approachable souls-lite that's fun for the whole family.

Wishlist the game now: https://bit.ly/slimeheroessteam

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.