Wait: what are those games?
For those of you who do not know them, these are two of the games developed by Scott Cawthon before FNAF. You have all seen at least one character from the series in the form of Coffee.
They are (to put it very reductively) RPGs, platformers and, perhaps most importantly for this article, very similar to FNAF World in certain aspects. I suggest you look them up if you are curious: I'm not knowledgeable enough to be talking about them.
_______________________________________________________
How similar are they?
Looking at the battle system should give enough insight. Especially in the sequel, The Desolate Hope, the battle system is practically a more in-depth version of the one seen in FNAF World. From Proto-Walls to Counter Bots, a lot of elements that can be seen here can be easily translated to the FNAF World format, if they have not been already translated (the Proto-Wall and the Neon Wall may as well be cousins!).
_______________________________________________________
Why even consider the games?
The Desolate Room + Hope are games not at all forgotten. The same chips collected in FNAF World are reminiscent of the ones in this series. Coffee also appeared in Help Wanted as an easter egg, and rumors are that Steel Wool may be developing a remake (these, of course, are just rumors).
Most importantly, I think this series should be considered not just because of its similarities to FNAF World, but also because this is a distinctly Scott Cawthon game, still beloved by the FNAF community, which could be implemented with just a few minor tweaks.
Yes, they may not be FNAF games, spin-offs or fan games, but they are still very much entwined with the story of FNAF in one way or another.
_______________________________________________________
A few last questions:
Why propose a game you do not know much about: mind you, it's not like I know absolute zero about it. Before proposing this, I checked the Battle system, the story etc.... It feels like a game that could be added to this fan game. I think it would very much fit
Are there enough animatronics: absolutely. More than enough to fill two full teams and more. Depends on how you consider vendors mostly (I would follow something similar to the FNAF World: Refreshed approach and maybe add them after buying all upgrades from them), but even then the minimum is absolutely satisfied. There are also a lot of enemies to consider, so no scarcity to be seen here
The animatronic design is too complicated to be translated in the FNAF World style: I disagree. It's intricate, yes, but anything with enough willpower can be made cuter and simpler to understand (and the constant cute merch of horror franchises should be indicator enough. Heck, just check Adventure Nightmare BB's redesign for FNAF World: UM. A better example could also be Springtrap, which was very well translated by Scott in FNAF World). A problem would be the size of some of the animatronics, not quite the design itself. I think you could approach this two ways:
vendors are similar in size to Coffee, so use the Derelicts as Special Abilities and Vendors + Other as Party Members. All things summed, at the end you have a lot of characters
use the excuse of the simulation to downsize bigger animatronics (I believe, in an unrelated note, that Virtua-Coffee and other Virtual team members should be considered as Team Members obtained in a separate location)
Might as well put Chipper and Sons: Lumber Co at this point, alongside all the other previous Scott games, no?: not really. The Desolate Room + Hope is in a very peculiar spot, since the main characters are all animatronics. It's not that hard to envision a story explanation for their presence in the fan game: I actually think it could work very nicely, something I can't in good faith say for most of the other previous games (The Pilgrim's Progress, anyone?)
_______________________________________________________
TL;DR:
The Desolate Room + Hope are two fan games still fondly remembered by the FNAF community, with mechanics, items and characters still to this day referenced in FNAF games, especially FNAF World. I therefore think their inclusion in this fan game would not just be logical, but also a love letter to what Scott Cawthon produced before hitting gold and to an underrated series.
6 comments