Game
Five Nights at F***boy's 3: Final Mix
1 year ago

Additional tweaks. (Updated 5/19/25)


  • Addressed some inconsistencies with terminology.

  • Removed the terminology manager. (Thanks to members of the q.e.d. Discord for finding the root cause of certain terminology being forced.)

  • Equipment can now be optimized. (Thanks to @Turtly for this.)

  • Backup Bash's hit rate has been buffed to 16%.

  • Phantom Lunge (>Lv.30)'s hit rate has been buffed to 8%.

  • Phantom Lunge (<Lv.30)'s hit rate has been buffed to 4%.

  • Removed 90s Endoskeleton's immunities to Paralysis and Sleep.

  • Removed 90s Endoskeleton's ability to inflict Paralysis on contact damage.

  • Removed 80s Endoskeleton's immunities to Paralysis and Sleep.

  • Removed Phantom Tupac's immunities to Paralysis and Sleep.

  • Removed Phantom Tupac's ability to inflict High on contact damage.

  • Removed Phantom Biggie's immunities to Paralysis and Sleep.

  • Lowered Phantom Biggie's base chance to inflict Paralysis to 10%.

  • Credits updated to include more script authors.

  • Title stars are now accumulated independently.

  • Toreador March no longer moves last.

  • Backup Barrage's hit rate has been nerfed to 24%.

  • Removed Endoskeleton Prime's immunities to Paralysis and Sleep.

  • Lowered Endoskeleton Prime's base chance to inflict Paralysis to 25%.

  • Restored Endoskeleton Prime's 100% Action Times trait.

  • The party is now fully healed after defeating Hybrid B.B., addressing an oversight that would result in an instant game over if Freddy was dead. (This change was formerly part of the previous post, which has now been merged into this one.)

  • Q and W Scenarios swapped to be more consistent with prior games.

  • Dramatic music can no longer persist between maps in ACT 0.

  • Fixed the warning preceding Golden Freddy's endgame erroneously claiming you would not be able to visit Walmart.

  • Fixed inconsistent behavior between Starbucks exit tiles that could lead to a softlock.

  • Removed the script that respawns the game window upon pressing F12, as it did not actually prevent stack level crashes.

  • Commented out an unnecessary print statement that could, in rare case, cause crashes.



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